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Glen

Custom UV unwrap and texture painting successful

In addition to editing the pre-made UV texture maps for makeHuman models I can now create, edit, and apply my own UV texture maps to makeHuman and other models I have modified with T-Splines. In the below image I have demonstrated this by coloring the mouth and skin independently on a custom UV map as a proof of concept. The material comes in to KeyShot as an advanced material, and an additional specular map will be made to eliminate the unwanted skin reflection, but keep wanted reflection as in the eyes. Model exports are .obj

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