Now the mesh has been rigged and skinned…..and can now be posed via the skeleton I have set up rather than manipulating the verts directly…

ororbia-prog1

ororbia_prog3ororbia_shot2

ororbia_prog4ororbia_shot3

ororbia_prog5 ororbia_prog6 ororbia_prog7

 

Into Rhino (geometry transferred nicely — this is good news, that means my armatures apply their deformations correctly):
:screen_ororbia

render_test