Day One, January 17:

Introduction to the viewport / Navigating viewports with pan, zoom, rotate (2.1)

Block 1 problem

Block 2 problem

Parthenon reconstruction problem

This weekend, when you have finished your reconstruction of the Parthenon, please take a few screenshots of your work from different angles.  I suggest using the “snipping tool” to create your screenshots.  This can be found by looking in the accessories folder within the computer’s list of programs.  To receive credit for your work, please upload your screenshots to the class website by following these instructions:

  1. Log on to the site by going to: https://digitalsculpture.blogs.bucknell.edu/wp-admin/
  2. Create a new post by clicking at the top of the page on the “+ New” button
  3. Once the post screen comes up, check the “research binder” box to the right to put the post in the right category
  4. Upload photos by clicking on the “upload/insert” button above the text field (remember to click the “insert into post” button while you’re on the upload screen)
  5. * So that I can give you credit for your work, don’t forget to put your name in the title of the post

 

Tuesday, January 22:

Understanding curves, surfaces, and solids  1.1

How curves and NURBS work  1.2

Comparing NURBS and mesh surfaces  1.3

Construction planes  2.2

Creating basic objects: curves, surfaces, and solids  4.1

 

Thursday, January 24:

Command philosophy  3.1

* Radio design assignment *

 

Tuesday, January 29:

Shaded modes 2.3

Methods of selecting objects 4.3

Help files 2.5

Toolbars 3.2

Navigating the menus (department store analogy) 3.3

Intro to the interface – use the command line and status bar to get feedback 3.4

Basic transformations 4.2

To find the headphone tutorial, open the Rhino User’s Guide and go to page 71

Here’s a link to the headphone exercise file

 

Thursday, January 31:

Drawing 2-D geometry – 5.1

Drawing rectangles and polygons – 5.2

Creating arcs, circles, and ellipses – 5.3

Drawing freeform curves – 5.4

 

Tuesday, February 5

Comparing different types of 3d surfaces – 6.1

Extruding surfaces to create features in a model – 6.2

Creating surfaces with lofts – 6.3

Using revolve and rail revolve to create surfaces – 6.4

Using sweep rail – 6.5

Creating complex surfaces with the network surface command – 6.6

 

Please experiment with the following commands.  Test the various possibilities with each:

  • create solid command works with surfaces through a solid
  • curve boolean command joins and trims curves
  • blend curve to create smooth transitions
  • match surface (alternative to fillet edge)
  • cage edit to deform– works well on polysurfaces
  • alt key to temporarily toggle osnaps
  • shift key to temporarily toggle ortho
  • array polar with cylinders around a cylinder … boolean difference
  • gumball to create new geometry (ctrl to create new extrusion or alt to copy)
  • sweep 1
  • sweep 2
  • extrude along curve
  • curve network (network surface)
  • rail revolve

 

* Bent plywood chair exercise *

 

Thursday, February 7

7.1 introducing solids

7.2  making solids with primitives

7.3 extruding curves to create solids without primitives

7.4 creating unique forms with the Boolean operations

7.5  troubleshooting solids and Booleans

7.6  editing with the solid edit tools

7.7  creating and transforming holes

During our open work period today, if you don’t yet have experience with the following commands then please test them out:

  • Create various kinds of solids: spheres, cones, boxes, ellipsoids, truncated cones, torus, pyramids, tube
  • Project curve onto a surface with the project command.  Pay attention to which viewport is current when you perform this operation because it dictates where the curve will go.
  • Experiment with boolean difference, boolean intersection, boolean union.  Also try boolean 2 objects command to iterate through possible results.
  • Open exercise file 7.7 and then open the holes toolbar from long toolbar list.
  1. create “round holes” on hemisphere
  2. use same command on leg
  3. use “delete hole” command to get rid of existing holes
  4. use “make hole” command with letter H
  5. use “move hole” to relocate H hole
  6. rotate hole on H hole
  7. with hexagon> make hole but only part of way in

Tuesday, March 19 – T-SPLINES

Getting started: go to the Digital Sculpture folder on the netspace > private folder > exercises folder > “intro to T-splines” folder > “intro to T-splines” Rhino file

 T-SPLINES EXERCISE REFERENCE IMAGES

Screenshots of Prof. Meiser’s demo on the bunny

Email sent by Prof. Meiser about follow-up exercises to review over the weekend

Email with Jordan about adding holes to the hippo model

T-Splines “unknown command” problem

splitting surfaces up for Keyshot