Description

Animation is a series of images that create a recognizable sequence of motionĀ that is really catchy to the eye. In order to keep things manageable in this project, I wish to do a project exploring the potential of animation in 3D sculpture. The project will be 3 or 4 GIF animation sequences using multiple keyshots render at the same camera position.

Throughout the last 2 projects, I have always have a very “formalist” approach. My concept tends to gradually change over time based on the situation and the geometry that works. Since this project is only 2 weeks, instead of digging deeper into conceptual problem and devise a representation, I want to try to get emotion from the simple shape that I that usually use. The simple shapes of the geometry, combined with the harmonic motion, can produce very emotional effect. Some artists were able to combine animation with simple geometry to produce phenomenal effect.

VisualĀ researches

Intellectual research

Animation is a very hard medium for Keyshot since the software is not made specifically to animation. However, my animation has a specific characteristic of looping around, which will helps reduce the number of frames tremendously. This also comes with careful calculation on the angle, rotation and position of the object so that the object animated smoothly without any obvious signs that it is a loop.

I developed a work flow that help me work Keyshot with Rhino altogether.:

  1. Draw the geometry in Rhino.
  2. Import the geometry to Keyshot.
  3. Work the materials as usual and SAVE the file.
  4. Move geometry in Rhino.
  5. Update the geometry to Keyshot. Just by pressing update, Keyshot will only update changes in geometry, which is much more convenient and faster than import the whole thing. The previously worked materials are also saved in Keyshot.

This workflow is remarkable fast and saves me a lot of time from repeatedly going and back and forth between Rhino and Keyshot through the import function.

Critical thinking about the project

The theme I chose is environmental issues in politics. As this project only lasts 14 days and only serves as an exploration to new technique. I don’t wish to go into too complicated topic that potential takes a lot of time to form coherent geometry and modify. The style I would like to use in the project is the playful Pixar style. The style is something I really want to explore, and it is appropriate for this project because Pixar is both beautiful and not too distracting for the eye of the viwer, so that the viewer can totally concentrate on the animation and figure out what it means. This is a very hard style to follow and definitely requires more research about form and especially color.

Capture1

Cartoon.9

I am really happy with my first renders on these forms. The form has a satisfactory color that accompanies with cute and not-too-perfect geometry. Well, I was not awared of how fallic these geometries look. But for sure, I will use this form for the next project and the coloring style for this project.