I have decided to speed up the workflow a bit by leveraging a few awesome tools.  Makehuman was used to generate the OBJ file of the human body I want to use for the AI entity in the primary scene.  The modeled computer head and the body are now one continuous mesh after figuring out the right level of subdivision to get the computer head verts to line up with the neck verts before some mesh stitching was needed.  I will be building my own rig, as the ones that MakeHuman auto-generates are too limiting and I have gained ample experience building my own from Project 2.Another great Blender tool is city-generator script built into the system.  I am going to use this to get the low-poly buildings I need as the human form will actually be the terrain I have decided to have the buildings come from–very soon the rough form of the final sculpture shall come alive.  The materials overlaid on the city are representative, not by any means the actual materials meant to be used, as I will take this to Keyshot.

ororbia_prog1 ororbia_prog2