Posts by: Joe Meiser

Aluminum photo prints are vibrant, scratch resistant, and don’t require frames.  Could be an excellent solution for printing a final render.

http://www.magnachrome.com/

http://photography.about.com/od/displayingphotographs/fr/Review-Of-Chromaluxe-Metal-Photo-Panels.htm

 

 

http://www.youtube.com/watch?v=xls25e08sSg

 

http://www.youtube.com/watch?v=J1mExXURsWk

 

* See more at the Guerrilla CG project: http://www.youtube.com/user/GuerrillaCG

 

 

See more, and download Rhino files at:  http://www.rhino3d.nl/pythposter/pyth3dm.html

 

 

GridSpace_Web_02

See more at  www.danielwidrig.com/

 

 

Check out Complex Geometry’s Facebook page at: http://www.facebook.com/ComplexGeometry

–or their website at: http://complexgeometry.com/

 

See more at: http://www.michael-hansmeyer.com/

 
 

by Dan Collins, Associate Professor of Art, Arizona State University

This paper was first given at the 6th Biennial Symposium on Art and Technology, Connecticut College, February 27 – March 2, 1997

Introduction

Digital sculpture draws upon recent advances in data acquisition techniques, computer visualization, and rapid prototyping technologies. It utilizes the unique virtual space of the computer to pre-visualize form, to enable extraordinarily sophisticated formal innovations, to design at heretofore unmanageable scales with technical accuracy, and to produce objects impossible to create with the human hand. It opens a floodgate of questions regarding the use and future use of a technology that is predicated upon a “rapid response” to the needs of a culture.

Before addressing the larger question of “how to become a better tool user,” let me address the convergence of technologies behind what I am calling “digital sculpture.”

Three domains must be understood and mastered by the digital sculptor: Data Acquisition (input technologies); Computer Aided Design, modeling, and visualization (CAD), and Computer-Aided Manufacturing (CAM)…. to read more, click here

 

The tools are a bit different, but the topology created with Maya is closely related to what is achieved by using T-Splines in Rhino.  To see more, visit: http://www.jinoppa.com/

 

Basic T-Splines Tutorials: http://www.tsplines.com/support/basictutorials.html

Advanced T-Splines Tutorials: https://www.tsplines.com/store/tstutorials.html

 

 

See more by clicking here…

 

Andrew Scott, our recent visiting artist, recommended “e flute cardboard” for Pepakura projects.  It’s white in color, lightweight, and very strong.